Faculty Leader: Mrs A. Williams
Pupils have access to one Computing lesson each week in the Computer suite which is equipped with thirteen computers and an interactive Smart board. Pupils are given their own login to access the network and are provided with their own email accounts. They are encouraged to be responsible users of the network and the equipment throughout the Academy as each classroom has two networked computers and an interactive Smartboard.
ICT is used in every curriculum subject throughout the Academy. Should teachers wish to use ICT as part of their lessons, whether for research, creating documents or accessing educational applications, we have year group sets of laptops which can be booked and used by individual classes for use across the curriculum. We are also fortunate to have a well-equipped sensory room which can be used throughout all curriculum areas to help bring topics alive and give pupils a memorable experience, helping to engage them in their learning.
Pupils are encouraged to peer and self-assess their work so they are aware of the levels they are working at. They have a tracking system saved in their own documents, allowing them to view where they are working at and what they need to do to progress.
Computing is divided into 3 strands: Information Technology, Digital Literacy and Computer Science. All year groups cover these three strands throughout the year to provide a broad and balanced Computing curriculum.
Key Stage 3 Topics
- Familiarisation of the Academy Network, introduction and evaluation of software available.
- Creating a presentation including digital photography and research on the internet.
- Coding - Creating simple games.
- What is a database? Inserting graphs and creating clear databases.
- Logo - Giving commands to an onscreen turtle.
- Online safety and emails.
- Word processing skills, online safety and emails.
- Logo Programming - Using commands and repeat commands to control a device.
- Databases - Using a sort and filter tool to extract information. Creating a graph.
- Coding - Creating games using conditional commands.
- Modelling - Changing variables within a spreadsheet.
- Online safety and digital photography.
- Online safety, research via the internet and use of a range of software. To learn about the effects of Cyberbullying and how to deal with it.
- Coding - Creating an animation.
- Editing photographs and creating special effects.
- Databases - Creating and interrogating, creating pie charts and using the sort/ filter tools.
- Programming - Following onscreen instructions to create a moving toy using motors and sensors.
- Online safety and uses of Word. Writing letters, creating and editing tables, SmartArt charts.
Key Stage 4
Pupils work towards completing units for AQA accredited awards. These consolidate and further develop the skills they have learnt in KS3.
All groups cover a range of Computing strands focusing on some or all of the following:
- Graphics Based Programs
- Coding and Programming
- Digital Photography
- Use of Microsoft Office software
- Online Safety
- Functional Skills
- Work related documents (CV, Personal Details).
They will be given the opportunity to undertake ICT related work experience in Year 11 if felt appropriate.